Vol 2 № 2, 2019

2019; Vol. 2 No.2:

86-94

DOI: https://doi.org/10.15276/hait.02.2019.1

The materials of the article may be used in accordance with the Creative Commons Attribution 4.0 International License  license with the obligatory indication of authorship.

Information technology of dynamic formation of content depending on the characteristics of the receiving -transmitting system


Victor A.
Krisilov


Katherine O.
Pysarenko


Vu Ngoc Huy

 
 
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2019; Vol. 2 No.2:

95-107

DOI: https://doi.org/10.15276/hait.02.2019.2

The materials of the article may be used in accordance with the Creative Commons Attribution 4.0 International License  license with the obligatory indication of authorship.

Software for automated design of network graphics of software systems reengineering


Stanislav S.
Velykodniy


Zhanna V.
Burlachenko

     


Svitlana S.
Zaitseva-Velykodna

     
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2019; Vol. 2 No.2:

108-121

DOI: https://doi.org/10.15276/hait.02.2019.3

The materials of the article may be used in accordance with the Creative Commons Attribution 4.0 International License  license with the obligatory indication of authorship.

Architectural objects recognition technique in augmented reality technologies based on creating a specialized markers base


Olena A.
Arsirii


Yuliia L.
Troianovska


Iryna O.
Prykhodko

 


Diana Yu.
Kotova

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2019; Vol. 2 No.2:

122-133

DOI: https://doi.org/10.15276/hait.02.2019.4

The materials of the article may be used in accordance with the Creative Commons Attribution 4.0 International License  license with the obligatory indication of authorship.

Information technology support for decision making geoinformation systems


Dmitriy I.
Uhryn

 

 

 

 

 

 

 

 

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2019; Vol. 2 No.2:

134-142

DOI: https://doi.org/10.15276/hait.02.2019.5

The materials of the article may be used in accordance with the Creative Commons Attribution 4.0 International License  license with the obligatory indication of authorship.

Improved project-based learning as the method of knowledge transfer between university and business


Vira V.
Liubchenko


Oksana S.
Saveleva


Eleonora N.
Zabarna

 
 
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2019; Vol. 2 No.2:

143-155

DOI: https://doi.org/10.15276/hait.02.2019.6

The materials of the article may be used in accordance with the Creative Commons Attribution 4.0 International License  license with the obligatory indication of authorship.

Features of using diversifiers of Hackathon-contests in canvas-oriented approach to game design


Tetiana A.
Luhova


Oleksandr A.
Blazhko


Yuliia L.
Troianovska

 
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