Development and optimization of simulation models and methods for controlling virtual artillery units in game scenarios

Main Article Content

Oksana B. Maksymova
Viktor O. Boltenkov
Maksym V. Maksymov
Pavlo S. Gultsov
Oleksii M. Maksymov

Abstract

In the realm of modern video game development, special attention is given to the simulation of artillery systems, which play a crucial role in various military-themed games. This research presents a mathematical model for simulating the actions of a virtual artillery system. The model is designed to manage the execution of combat tasks, including targeting destruction with a specified number of shells and incorporating the strategic movement between firing positions to minimize detection and attack by enemy forces in the game. The model presumes that all shots are effective and equates the number of firing positions to the number of shots, with a minimum of one shot per position. The model's dynamics do not allow for returning to previous positions, adding a layer of complexity and realism to the gameplay. Movement simulations between positions are designed along virtual roads of varying quality, enhancing the strategic elements of the game. A method for determining the optimal strategy for the artillery system's actions has been developed, introducing the concept of the current structure of combat task execution. This problem-solving approach falls within the realm of Pareto-oriented tasks or dynamic programming challenges. The computational method of the model is based on a general algorithm, underpinned by specialized additional algorithms. Results from this model demonstrate the feasibility of completing combat tasks effectively, with a maximum of two shots per firing position. The research differentiates between defensive and offensive tactics in gameplay, suggesting that while a strategy involving ten shots per target aligns with defensive gameplay, a strategy with four shots per target aligns with offensive actions. Consequently, the "shot-and-scoot" tactic in an offensive context can be aptly termed as “hid-and-shot”.

Downloads

Download data is not yet available.

Article Details

Topics

Section

Information technologies and computer systems

Authors

Author Biographies

Oksana B. Maksymova, Scientific Research Center of the Armed Forces of Ukraine “State Oceanarium” of the Institute of the Naval Forces. 8, Didrichson Str. Odessa, Ukraine

PhD, Associate Professor, Leading Researcher of the Research Department

Viktor O. Boltenkov, Odessa Polytechnic National University, 1, Shevchenko Ave. Odessa, 65044, Ukraine

PhD, Associate Professor of the Information System Department

Scopus Author ID: 57203623617

Maksym V. Maksymov, Scientific Research Center of the Armed Forces of Ukraine “State Oceanarium” of the Institute of the Naval Forces, 8, Didrichson Str. Odessa, Ukraine

Doctor of Engineering Sciences, Professor, Chief Researcher of the Research Department

Scopus Author ID: 7005088554

Pavlo S. Gultsov, Odessa Polytechnic National University, 1, Shevchenko Ave. Odessa, 65044, Ukraine

Graduate student, Department of Software and Computer-Integrated Technologies

Oleksii M. Maksymov, Armed Forces of Ukraine “State Oceanarium” of the Institute of the Naval Forces, 8, Didrichson Str. Odessa, Ukraine

Senior Researcher of the research Department, scientific research center

Scopus Author ID: 57220057510

Similar Articles

You may also start an advanced similarity search for this article.